Robot Devastation
rd::GameScreen Member List

This is the complete list of members for rd::GameScreen, including all inherited members.

AMMO_BAR_H (defined in rd::GameScreen)rd::GameScreenprivatestatic
AMMO_BAR_MARGIN_X (defined in rd::GameScreen)rd::GameScreenprivatestatic
AMMO_BAR_MARGIN_Y (defined in rd::GameScreen)rd::GameScreenprivatestatic
AMMO_BAR_W (defined in rd::GameScreen)rd::GameScreenprivatestatic
AMMO_TEXT_HEIGHT (defined in rd::GameScreen)rd::GameScreenprivatestatic
AMMO_TEXT_WIDTH (defined in rd::GameScreen)rd::GameScreenprivatestatic
bluecolor (defined in rd::GameScreen)rd::GameScreenprivatestatic
camera_frame (defined in rd::GameScreen)rd::GameScreenprivate
camera_frame_surface (defined in rd::GameScreen)rd::GameScreenprivate
cleanup() (defined in rd::GameScreen)rd::GameScreenvirtual
current_weapon (defined in rd::GameScreen)rd::GameScreenprivate
drawPlayerUI(SDL_Surface *screen, const Player &player, int x, int y) (defined in rd::GameScreen)rd::GameScreenprivate
drawScope(SDL_Surface *screen) (defined in rd::GameScreen)rd::GameScreenprivate
drawScreen(void *screen) (defined in rd::GameScreen)rd::GameScreenvirtual
drawTargetUI(SDL_Surface *screen, const Target &target, const Player &player_data) (defined in rd::GameScreen)rd::GameScreenprivate
drawUserUI(SDL_Surface *screen, const Player &user, const Weapon &weapon) (defined in rd::GameScreen)rd::GameScreenprivate
GameScreen() (defined in rd::GameScreen)rd::GameScreen
getHeight() const (defined in rd::Screen)rd::Screenvirtual
getWidth() const (defined in rd::Screen)rd::Screenvirtual
greencolor (defined in rd::GameScreen)rd::GameScreenprivatestatic
h (defined in rd::Screen)rd::Screenprotected
HEALTH_BAR_H (defined in rd::GameScreen)rd::GameScreenprivatestatic
HEALTH_BAR_W (defined in rd::GameScreen)rd::GameScreenprivatestatic
init() (defined in rd::GameScreen)rd::GameScreenvirtual
myself (defined in rd::GameScreen)rd::GameScreenprivate
PARAM_CAMERA_FRAME (defined in rd::GameScreen)rd::GameScreenstatic
PARAM_MYSELF (defined in rd::GameScreen)rd::GameScreenstatic
PARAM_PLAYERS (defined in rd::GameScreen)rd::GameScreenstatic
PARAM_TARGETS (defined in rd::GameScreen)rd::GameScreenstatic
PARAM_WEAPON (defined in rd::GameScreen)rd::GameScreenstatic
player_font (defined in rd::GameScreen)rd::GameScreenprivate
PLAYER_NAME_H (defined in rd::GameScreen)rd::GameScreenprivatestatic
PLAYER_NAME_W (defined in rd::GameScreen)rd::GameScreenprivatestatic
players (defined in rd::GameScreen)rd::GameScreenprivate
redcolor (defined in rd::GameScreen)rd::GameScreenprivatestatic
SCOPE_HORIZ_H (defined in rd::GameScreen)rd::GameScreenprivatestatic
SCOPE_HORIZ_W (defined in rd::GameScreen)rd::GameScreenprivatestatic
SCOPE_HORIZ_W_SPACE (defined in rd::GameScreen)rd::GameScreenprivatestatic
SCOPE_VERT_H (defined in rd::GameScreen)rd::GameScreenprivatestatic
SCOPE_VERT_H_SPACE (defined in rd::GameScreen)rd::GameScreenprivatestatic
SCOPE_VERT_W (defined in rd::GameScreen)rd::GameScreenprivatestatic
Screen() (defined in rd::Screen)rd::Screenprotected
SCREEN_HEIGHT (defined in rd::GameScreen)rd::GameScreenprivatestatic
SCREEN_WIDTHrd::GameScreenprivatestatic
target_font (defined in rd::GameScreen)rd::GameScreenprivate
TARGET_HEALTH_BAR_H (defined in rd::GameScreen)rd::GameScreenprivatestatic
TARGET_TEXT_BOX_HEIGHT (defined in rd::GameScreen)rd::GameScreenprivatestatic
TARGET_THICKNESS (defined in rd::GameScreen)rd::GameScreenprivatestatic
targets (defined in rd::GameScreen)rd::GameScreenprivate
update(const std::string &parameter, const std::string &value) (defined in rd::GameScreen)rd::GameScreenvirtual
update(const std::string &parameter, const Player &value) (defined in rd::GameScreen)rd::GameScreenvirtual
update(const std::string &parameter, const std::vector< Player > &value) (defined in rd::GameScreen)rd::GameScreenvirtual
update(const std::string &parameter, const std::vector< Target > &value) (defined in rd::GameScreen)rd::GameScreenvirtual
update(const std::string &parameter, const Weapon &value) (defined in rd::GameScreen)rd::GameScreenvirtual
update(const std::string &parameter, const Image &value) (defined in rd::GameScreen)rd::GameScreenvirtual
update_required (defined in rd::GameScreen)rd::GameScreenprivate
USER_HEALTH_BOTTOM_Y (defined in rd::GameScreen)rd::GameScreenprivatestatic
USER_HEALTH_MARGIN_X (defined in rd::GameScreen)rd::GameScreenprivatestatic
USER_HEALTH_MARGIN_Y (defined in rd::GameScreen)rd::GameScreenprivatestatic
USER_HEALTH_W (defined in rd::GameScreen)rd::GameScreenprivatestatic
w (defined in rd::Screen)rd::Screenprotected
weapon_font (defined in rd::GameScreen)rd::GameScreenprivate
WEAPON_NAME_HEIGHT (defined in rd::GameScreen)rd::GameScreenprivatestatic
WEAPON_NAME_WIDTH (defined in rd::GameScreen)rd::GameScreenprivatestatic
~GameScreen() (defined in rd::GameScreen)rd::GameScreenvirtual
~Screen() (defined in rd::Screen)rd::Screeninlinevirtual