Robot Devastation
|
This is the complete list of members for rd::GameScreen, including all inherited members.
AMMO_BAR_H (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
AMMO_BAR_MARGIN_X (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
AMMO_BAR_MARGIN_Y (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
AMMO_BAR_W (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
AMMO_TEXT_HEIGHT (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
AMMO_TEXT_WIDTH (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
bluecolor (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
camera_frame (defined in rd::GameScreen) | rd::GameScreen | private |
camera_frame_surface (defined in rd::GameScreen) | rd::GameScreen | private |
cleanup() (defined in rd::GameScreen) | rd::GameScreen | virtual |
current_weapon (defined in rd::GameScreen) | rd::GameScreen | private |
drawPlayerUI(SDL_Surface *screen, const Player &player, int x, int y) (defined in rd::GameScreen) | rd::GameScreen | private |
drawScope(SDL_Surface *screen) (defined in rd::GameScreen) | rd::GameScreen | private |
drawScreen(void *screen) (defined in rd::GameScreen) | rd::GameScreen | virtual |
drawTargetUI(SDL_Surface *screen, const Target &target, const Player &player_data) (defined in rd::GameScreen) | rd::GameScreen | private |
drawUserUI(SDL_Surface *screen, const Player &user, const Weapon &weapon) (defined in rd::GameScreen) | rd::GameScreen | private |
GameScreen() (defined in rd::GameScreen) | rd::GameScreen | |
getHeight() const (defined in rd::Screen) | rd::Screen | virtual |
getWidth() const (defined in rd::Screen) | rd::Screen | virtual |
greencolor (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
h (defined in rd::Screen) | rd::Screen | protected |
HEALTH_BAR_H (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
HEALTH_BAR_W (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
init() (defined in rd::GameScreen) | rd::GameScreen | virtual |
myself (defined in rd::GameScreen) | rd::GameScreen | private |
PARAM_CAMERA_FRAME (defined in rd::GameScreen) | rd::GameScreen | static |
PARAM_MYSELF (defined in rd::GameScreen) | rd::GameScreen | static |
PARAM_PLAYERS (defined in rd::GameScreen) | rd::GameScreen | static |
PARAM_TARGETS (defined in rd::GameScreen) | rd::GameScreen | static |
PARAM_WEAPON (defined in rd::GameScreen) | rd::GameScreen | static |
player_font (defined in rd::GameScreen) | rd::GameScreen | private |
PLAYER_NAME_H (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
PLAYER_NAME_W (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
players (defined in rd::GameScreen) | rd::GameScreen | private |
redcolor (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
SCOPE_HORIZ_H (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
SCOPE_HORIZ_W (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
SCOPE_HORIZ_W_SPACE (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
SCOPE_VERT_H (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
SCOPE_VERT_H_SPACE (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
SCOPE_VERT_W (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
Screen() (defined in rd::Screen) | rd::Screen | protected |
SCREEN_HEIGHT (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
SCREEN_WIDTH | rd::GameScreen | privatestatic |
target_font (defined in rd::GameScreen) | rd::GameScreen | private |
TARGET_HEALTH_BAR_H (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
TARGET_TEXT_BOX_HEIGHT (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
TARGET_THICKNESS (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
targets (defined in rd::GameScreen) | rd::GameScreen | private |
update(const std::string ¶meter, const std::string &value) (defined in rd::GameScreen) | rd::GameScreen | virtual |
update(const std::string ¶meter, const Player &value) (defined in rd::GameScreen) | rd::GameScreen | virtual |
update(const std::string ¶meter, const std::vector< Player > &value) (defined in rd::GameScreen) | rd::GameScreen | virtual |
update(const std::string ¶meter, const std::vector< Target > &value) (defined in rd::GameScreen) | rd::GameScreen | virtual |
update(const std::string ¶meter, const Weapon &value) (defined in rd::GameScreen) | rd::GameScreen | virtual |
update(const std::string ¶meter, const Image &value) (defined in rd::GameScreen) | rd::GameScreen | virtual |
update_required (defined in rd::GameScreen) | rd::GameScreen | private |
USER_HEALTH_BOTTOM_Y (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
USER_HEALTH_MARGIN_X (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
USER_HEALTH_MARGIN_Y (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
USER_HEALTH_W (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
w (defined in rd::Screen) | rd::Screen | protected |
weapon_font (defined in rd::GameScreen) | rd::GameScreen | private |
WEAPON_NAME_HEIGHT (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
WEAPON_NAME_WIDTH (defined in rd::GameScreen) | rd::GameScreen | privatestatic |
~GameScreen() (defined in rd::GameScreen) | rd::GameScreen | virtual |
~Screen() (defined in rd::Screen) | rd::Screen | inlinevirtual |