Robot Devastation
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A User Interface.
#include <Screen.hpp>
Public Member Functions | |
virtual bool | init ()=0 |
virtual bool | cleanup ()=0 |
virtual bool | drawScreen (void *screen)=0 |
virtual bool | update (const std::string ¶meter, const std::string &value) |
virtual bool | update (const std::string ¶meter, const Image &value) |
virtual bool | update (const std::string ¶meter, const Player &value) |
virtual bool | update (const std::string ¶meter, const std::vector< Player > &value) |
virtual bool | update (const std::string ¶meter, const std::vector< Target > &value) |
virtual bool | update (const std::string ¶meter, const Weapon &value) |
virtual int | getHeight () const |
virtual int | getWidth () const |
Protected Attributes | |
int | h |
int | w |