Interface for objects that can be notified of input events by the InputManager.
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#include <InputEventListener.hpp>
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virtual bool | onKeyDown (const Key &k)=0 |
| This function will be called whenever a key is pressed on the keyboard. More...
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virtual bool | onKeyUp (const Key &k)=0 |
| This function will be called whenever a key is released on the keyboard. More...
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virtual bool | onWindowEvent (const WindowEvent &event)=0 |
| This function will be called whenever a window event is raised. More...
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InputEventListener follows the observer design pattern.
◆ onKeyDown()
virtual bool rd::InputEventListener::onKeyDown |
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const Key & |
k | ) |
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pure virtual |
◆ onKeyUp()
virtual bool rd::InputEventListener::onKeyUp |
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const Key & |
k | ) |
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pure virtual |
◆ onWindowEvent()
virtual bool rd::InputEventListener::onWindowEvent |
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const WindowEvent & |
event | ) |
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pure virtual |
The documentation for this class was generated from the following file: