A User Interface.
#include <DeadScreen.hpp>
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virtual bool | init () |
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virtual bool | cleanup () |
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virtual bool | drawScreen (void *screen) |
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virtual bool | update (const std::string ¶meter, const std::string &value) |
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virtual bool | update (const std::string ¶meter, const Image &value) |
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virtual bool | update (const std::string ¶meter, const Player &value) |
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virtual bool | update (const std::string ¶meter, const std::vector< Player > &value) |
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virtual bool | update (const std::string ¶meter, const std::vector< Target > &value) |
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virtual bool | update (const std::string ¶meter, const Weapon &value) |
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virtual int | getHeight () const |
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virtual int | getWidth () const |
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static const std::string | PARAM_REMAINING_TIME = "remaining_time" |
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static const std::string | PARAM_LAST_CAMERA_FRAME = "last_camera_frame" |
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static const std::string | SKULL_PATH = "../images/skull.png" |
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static const std::string | FONT_PATH = "../fonts/FreeMono.ttf" |
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TTF_Font * | font |
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SDL_Surface * | text_surface |
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SDL_Surface * | skull_image |
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SDL_Surface * | camera_frame |
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std::string | remaining_time |
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Image | last_camera_frame |
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static const SDL_Color | TEXT_COLOR = {0,255,0,0} |
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The documentation for this class was generated from the following files:
- src/libraries/UserInterfaceLib/DeadScreen.hpp
- src/libraries/UserInterfaceLib/DeadScreen.cpp