A User Interface.
#include <InitScreen.hpp>
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virtual bool | init () |
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virtual bool | cleanup () |
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virtual bool | drawScreen (void *screen) |
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virtual bool | update (const std::string ¶meter, const std::string &value) |
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virtual bool | update (const std::string ¶meter, const Image &value) |
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virtual bool | update (const std::string ¶meter, const Player &value) |
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virtual bool | update (const std::string ¶meter, const std::vector< Player > &value) |
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virtual bool | update (const std::string ¶meter, const std::vector< Target > &value) |
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virtual bool | update (const std::string ¶meter, const Weapon &value) |
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virtual int | getHeight () const |
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virtual int | getWidth () const |
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static const std::string | SPLASH_PATH = "../images/800px-Devastation-thin.png" |
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static const std::string | FONT_PATH = "../fonts/FreeMono.ttf" |
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TTF_Font * | font |
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SDL_Surface * | text_surface |
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SDL_Surface * | image |
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The documentation for this class was generated from the following files:
- src/libraries/UserInterfaceLib/InitScreen.hpp
- src/libraries/UserInterfaceLib/InitScreen.cpp