Contains classes related to unit testing.
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| TEST_F (DeadStateTest, DeadStateGoesToRespawn) |
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| TEST_F (DeadStateTest, DeadStateGoesToLogoutKeyPress) |
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| TEST_F (DeadStateTest, DeadStateGoesToLogoutWindowEvent) |
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| TEST_F (FSMTest, StateMachineFlowIsCorrect) |
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| TEST_F (FSMTest, StateMachineStopsAtNULL) |
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| TEST_F (FSMBuilderTest, StateMachineGeneratedIsCorrect) |
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| TEST_F (FSMBuilderTest, StateMachineGeneratedStopsAtNULL) |
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| TEST_F (GameStateTest, GameStateGameFlowIsCorrect) |
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| TEST_F (GameStateTest, GameStateQuitsWhenRequestedKeyPress) |
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| TEST_F (GameStateTest, GameStateQuitsWhenRequestedWindowEvent) |
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| TEST_F (InitStateTest, InitStateGoesToLogin) |
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| TEST_F (InitStateTest, InitStateGoesToExitKeyPress) |
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| TEST_F (InitStateTest, InitStateGoesToExitWindowEvent) |
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| TEST_F (MentalMapTest, MentalMapIsSingleton) |
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| TEST_F (MentalMapTest, ConfigureMentalMap) |
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| TEST_F (MentalMapTest, UpdatePlayersUpdatesPlayers) |
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| TEST_F (MentalMapTest, MyselfPointsToMe) |
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| TEST_F (MentalMapTest, RespawnWorks) |
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| TEST_F (MentalMapTest, UpdateTargetsUpdateTargets) |
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| TEST_F (MentalMapTest, UpdateEnemiesEventuallyDeletesEnemies) |
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| TEST_F (MockAudioManagerTest, AudioManagerIsSingleton) |
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| TEST_F (MockAudioManagerTest, AudioManagerLoadsAudio) |
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| TEST_F (MockAudioManagerTest, AudioManagerPlaysOneSound) |
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| TEST_F (MockAudioManagerTest, AudioManagerPlaysFx) |
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| TEST_F (MockAudioManagerTest, AudioManagerPlaysAllSounds) |
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| TEST_F (MockImageManagerTest, MockImageManagerNotificationWorks) |
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| TEST_F (MockInputManagerTest, SingleControlKeyPressSentAndReceivedCorrectly) |
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| TEST_F (MockInputManagerTest, SinglePrintableKeyPressSentAndReceivedCorrectly) |
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| TEST_F (MockInputManagerTest, SeveralControlKeyPressesSentAndReceivedCorrectly) |
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| TEST_F (MockInputManagerTest, SeveralPrintableKeyPressesSentAndReceivedCorrectly) |
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| TEST_F (MockInputManagerTest, KeyUpAndKeyDownSentAndReceivedCorrectly) |
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| TEST_F (MockInputManagerTest, WindowEventSentAndReceivedCorrectly) |
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| TEST_F (MockNetworkManagerTest, ManagerDoesNotStartIfNotConfigured) |
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| TEST_F (MockNetworkManagerTest, PlayerCreatedWhenLogin) |
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| TEST_F (MockNetworkManagerTest, ErrorLoginTwice) |
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| TEST_F (MockNetworkManagerTest, PlayerRemovedOnLogout) |
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| TEST_F (MockNetworkManagerTest, ErrorLogoutTwice) |
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| TEST_F (MockNetworkManagerTest, SetPlayerAddsPlayer) |
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| TEST_F (MockNetworkManagerTest, PlayerDamagedWhenShot) |
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| TEST_F (MockNetworkManagerTest, ListenersNotifiedOnEvent) |
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| TEST_F (MockNetworkManagerTest, ManagerIsIntegratedWithMentalMap) |
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| TEST_F (MockRobotManagerTest, MockRobotMoves) |
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| TEST_F (MockRobotManagerTest, MockRobotCameraMoves) |
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void | compare_targets (Target target1, Target target2, int threshold=20) |
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| TEST_F (ProcessorImageEventListenerTest, TargetDetectionWorks) |
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| TEST_F (ProcessorImageEventListenerTest, BadQRsAreIgnored) |
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| TEST_F (RobotDevastationTest, RobotDevastationWorks) |
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| TEST_F (SDLAudioManagerTest, AudioManagerIsSingleton) |
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| TEST_F (SDLAudioManagerTest, AudioManagerLoadsAudio) |
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| TEST_F (SDLAudioManagerTest, AudioManagerPlaysOneSound) |
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| TEST_F (SDLAudioManagerTest, AudioManagerPlaysFx) |
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| TEST_F (SDLAudioManagerTest, AudioManagerPlaysAllSounds) |
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| TEST_F (YarpImageManagerTest, YarpImageManagerWorks) |
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| TEST_F (YarpNetworkManagerTest, ManagerDoesNotStartIfNotConfigured) |
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| TEST_F (YarpNetworkManagerTest, NetworkManagerIsSingleton) |
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| TEST_F (YarpNetworkManagerTest, NetworkManagerAPIWorks) |
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| TEST_F (YarpNetworkManagerNoKeepAliveTest, DisconnectedIfNoKeepAlive) |
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